Recording and Playing Audio in Unity

Just published my Recordable Launchpad app on the iOS App Store and Google Play! Actually, the project was created accidentally when I was testing out Unity In-App Purchase, Google Admob Unity SDK, the “Prepare iOS for Recording” checkbox, and Audio Latency. Since integrating Unity In-App Purchase and Google Admob are rather straightforward, I would be writing mostly about (the more troublesome parts, which are) Serializing and Deserializing AudioClips Getting Rid of Audio Latency Prepare iOS for Recording and iPhoneSpeakerFix in this article.
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